trecand peste asta, hear me out. in primul rand, ne batem capul aici cu niste carti de tarot, that's not 'not a big deal' pentru ca, basically, din secunda in care cartile alea au fost atinse, universul si energiile au inceput sa lucreze pentru fiecare-n parte, right? my point is, Selah se poarta suspicios intr-o astfel de conjunctura si, chiar daca poate nu e ea the bad guy pentru ca poate-ar fi prea obvious, it's a tarrot game, sa te eschivezi asa si sa transpiri de frica ca-ti afla astia secretul, mai rau ca Isabella... mmm, asta nu da bine, missy. deci o votez pe Selah for now, in speranta ca orice secret murdar ar avea, tot o sa se afle, mai mult ca oricand acum, cand da de banuit atat de grav
Ẉạṭc̣ḥẹṛṣ, Who won’t make it beyond the doors of Ravenwood? Dive deep into the story at the below link: sunphoto.ro/Maktub/The_Story_Unfolds then return to this album to cast your elimination vote. (Your decision can be explained—after all, you’re the judge)
A̲r̲r̲i̲v̲a̲l̲ a̲t̲ R̲a̲v̲e̲n̲w̲o̲o̲d̲ M̲a̲n̲s̲i̲o̲n̲ As the guests drive up the winding road toward Ravenwood Mansion, the air grows heavy with fog. Trees stretch out their twisted branches like skeletal fingers on either side of the narrow path, and the sky above is an ominous gray — the sun barely visible behind thick clouds. The mansion looms at the top of the hill, its gothic spires reaching into the sky like claws.
The building is vast and ancient, its stone walls dark and foreboding, covered in ivy that clings des -perately to the structure, as if the mansion has a life of its own.
The driveway is lined with flickering lanterns, casting a dim, amber glow that barely cuts through the creeping mist. At the base of the grand entrance, two enormous oak doors stand closed, with brass knockers shaped like snarling wolves.
A butler in an immaculate black suit opens the door as the first guests arrive, his expression unrea- dable, his movements silent as a shadow. Without a word, he leads them into the grand foyer, where marble floors gleam under flickering chandeliers. The room is cold.
But there’s something unsettling about the quiet, the way the air seems too still, and the faint creaks and groans of the mansion’s old bones.
The clock strikes dusk. The game is about to begin.
A̲n̲ I̲n̲v̲i̲t̲a̲t̲i̲o̲n̲ t̲o̲ R̲a̲v̲e̲n̲w̲o̲o̲d̲ M̲a̲n̲s̲i̲o̲n̲ As you open the envelope sealed with a deep red wax crest—you read:
¸ You are cordially invited to a most exclusive gathering at Ravenwood Mansion — estate shrouded in mystery and reserved only for the most select of guests. Within these walls, stories of wealth, power, and trea- chery entwine. But beware, for not all stories end well. Your presence has been requested for a night unlike any other — a night of discovery, deception, and, perhaps, danger. Come prepared for challenges of wit and nerve, for only the most cunning will survive the evening unscathed. The stakes are high, but so too is the reward. Arrive at dusk. Ravenwood Mansion awaits you. ¸
Make up your character (m/f) — face-claim, a new identity and their job. Now wait your part in Ravenwood’s lands to unfold.
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